Home > Blog > Patch Preview: 1.0.6

We’re really excited for the 1.0.6 Update to Gems of War. Sadly it’s taking a little longer than expected to squeeze all the new stuff in, but we think it’s worth the wait.

Finally, you’ll be able to play Gems of War on Android, AND in French, Italian, German, and Spanish! But we know what many of you are interested in… it’s the new features and fixes for the game. So we’ve put together a small preview to whet your appetite.

This doesn’t mean the patch will be out in the next few days! We still have to put a few final touches in place and then wait for it to pass through Apple and Google certification, but we promise you that we’re working on it as fast as our team can go!

New Kingdom: Maugrim Woods

Maugrim Woods is home to the Wargare Tribes – those cool-looking wolf-people you can choose for your hero. Like all Kingdoms, Maugrim Woods comes with new quests, new challenges, and an assortment of new troops. We’re going to save the exact details of all those guys for a future preview, but suffice it to say that they are themed around hunting and druidic magic, with a brand new status effect to try out called “Hunter’s Mark”.

Maugrim Woods

Maugrim Woods

Mini Game: Treasure Hunt

Remember Tyri? That crazy Half-Elven girl searching for treasure in Zhul’Kari? Well, she’s back with a new mini-game, called Treasure Hunt.

Treasure Hunt!

Treasure Hunt!

Treasure Hunt is really simple. If you have a Treasure Map (obtained from cascading gems, guild tasks, or purchased with Glory), you can play! Match treasures to make BETTER treasures. You have 15 turns, after which the game ends, and all the treasure from the various chests is awarded to you! Don’t worry – it won’t be over quickly for good players who can think ahead; matching 4-of-a-kind doesn’t use up a turn, and matching 5-of-a-kind gives you an EXTRA turn. If you’re good, and manage to create the very best treasures on the board, you can even win some Magic Keys!

Match Treasures!

Match Treasures!

Troop UI Improvements

We know you’ve asked for a lot of UI improvements, and we’re pleased to bring you 4 of the most-requested:

  • * Mana Requirements displayed on troops and weapons
  • * Actual mana amounts displayed on troops in battle
  • * Boost Ratios for boosted spells displayed in-game
  • * Lockable disenchant limits on each troop

Here’s a look at the Troops Menu:

Improved Troop UI

Improved Troop UI

And here’s a look at the Battle Menu with mana totals. Detailed Info Mode is turned OFF by default, but can be activated from the Settings Menu on the World Map.

Troop Mana Totals

Troop Mana Totals

Troop Types

This is a small thing that will play a bigger part in the game as time goes by. Troops can now have a TYPE. Initially this is limited to:

  • * Dragon
  • * Daemon
  • * Undead
  • * Beast

…but we’ll be adding more in the future. Some spells and weapons will have special effects when used on certain troop types.

Troop Types

Troop Types

Multi-Color Weapons

We’ve added some new Legendary weapons to the game. These ones have dual (or more!) colors. You require a spell mastery in ALL relevenat colors to obtain them!

Dual Color Weapon

Dual Color Weapon

More Special Offers

The Starter Packs have been really popular. We’re glad you’ve enjoyed them. So we’ve added some extra packs chock full of valuable items for higher-level players.

Players of level 20 or higher can purchase the Intermediate Offer Pack once.

Players of level 50 or higher can purchase the Advanced Offer Pack, which will rotate from week to week and be themed around the weekly event Kingdom.

We’ll have more news about what’s in the packs a little closer to release.

Some General Balance Issues

These are all quality of life changes based around some of the design elements in the game that have proved to be both an annoyance, and have caused balance difficulties:

  • * Gems from Exploders now only give a percentage of the mana back to power up their troops. Currently we have this set at 70% and it feels much better. That number may still change as we balance before release.
  • * Status effects (Silence and Entangle) now have a 10% CUMULATIVE chance to wear off per turn. That’s 0% the turn they are cast, then 10%, 20%, 30%, etc… Mostly they are gone in 4 turns now. We haven’t seen any stick around longer than 7 turns, though theoretically 10 turns IS possible.
  • * We’ve stopped some of the streaks of gems falling in. This is not a change we make lightly, but it does make the game feel less punishing sometimes.
Bug Fixes!

We know… there have been some annoying bugs, but we’ve been hard at work squashing all the ones we could find, including:

  • * The multi-kill bug when matching LARGE number of skulls
  • * The extra turn glitches that could trigger for various reasons
  • * The interaction of attack buffs and entangled troops (attack buffs will now cleanse the entangle)
  • * Vanishing spell icons in battle (caused by powering up and hitting with skulls simultaneously)

48 Comments ON " Patch Preview: 1.0.6 "
  • alt_example

    Tacet April 15, 2015 at 15:44 - Reply

    Wow, very nice update upcoming. My two main concerns is that all:
    – all single exploders need 1 mana cost less
    – no new disenchant system?

  • alt_example

    Sirrian April 15, 2015 at 15:46 - Reply

    Hi Tacet,
    We do have the ability to lock the number of troops for disenchanting on a per-troop basis.

    • alt_example

      Tacet April 15, 2015 at 15:51 - Reply

      My bad, so much content here that the disenchant thing slipped my vision. :p

  • alt_example

    Sirrian April 15, 2015 at 15:48 - Reply

    Oh, and to address the other point, we’re balancing the smaller exploders (like Bombardier) accordingly.

  • alt_example

    -Mr.Sammy- April 15, 2015 at 15:53 - Reply

    This is awsome! Looking forward to all the stuff!

  • alt_example

    Eyris6 April 15, 2015 at 16:00 - Reply

    Any other troop balancing coming with this (Goblin King, Orion, Celestasia?)? Or is that further out? Or is it coming and just not ready to tell us yet?

    Otherwise nice looking update; my teams tend to rely heavily on Gorgotha, so I may have to start tinkering with some other ones. I assume the reduction applies to weapon exploders as well (Eggplosion and the brown legendary)? And just to be clear, the reduction is in total mana generated, not just in mana received by the exploder itself?

    • alt_example

      Eyris6 April 15, 2015 at 16:03 - Reply

      Oh, and thank you thank you thank you for the troop UI improvements. Being able to design teams, pick kingdom bonuses etc without having to refer to the website is super useful, and means I’ll probably play Arena even more than I normally do!

    • alt_example

      Nimhain April 16, 2015 at 01:31 - Reply

      The reduction does apply to the total mana generated. As Sirrian explained we’re balancing the smaller exploders (like Bombardier) accordingly.

      Also there will be other troop balances coming in the patch. We’ll have a full list when the patch comes out.

      • alt_example

        Eyris6 April 16, 2015 at 12:57 - Reply

        Cool, thanks! Guess I’ll have to wait to find out about the other balance changes. 🙁

  • alt_example

    Shimrra_3 April 15, 2015 at 16:22 - Reply

    So you’re giving us every single thing we want. That’s cool.

    One bit of nitpicking is that screenshot of the mana progress showing numbers as “0-8” and “4-10” and so on… should really be “0/8” and “4/10”, seems confusing otherwise. Tell me I’m wrong.

    • alt_example

      Banezilla April 15, 2015 at 22:07 - Reply

      ya i agree , at first glace i was like “WTF” and then i figured it out , but would be better if it was 0/8

      • alt_example

        Sirrian April 16, 2015 at 04:25 - Reply

        We actually tried it with as the “4/8” format, but we discovered that it could be difficult to read on very small screens, so we switched to “4-8” which seemed to be much clearer.

    • alt_example

      Shimrra_3 April 16, 2015 at 06:39 - Reply

      I guess something like “0 / 8” would take up too much space to be viable, right?

      • alt_example

        Sirrian April 17, 2015 at 00:28 - Reply

        Exactly… especially when you got “12 / 18” and it was a little wider.

        We could have actually overwritten the edges of the orb, but that would have required a keylined font to look good, and THAT added 8 draw calls to screen which affected the frame rate on lower-end devices (i.e. because ridiculous but real technical reasons!)

        • alt_example

          z3phyr April 18, 2015 at 17:00 - Reply

          What if the number being displayed is used to indicate the remaining mana needed to activate the ability? I think that’s way more useful information than the static base cost of an ability, which is information we can have when the ability is 0% charged anyway.

          • alt_example

            cilantroll April 22, 2015 at 08:02 -

            I second z3phyr’s idea–very smart. I don’t need to know that Alchemist is at 4 out of 10 mana towards his ability, I want to know he’s 6 away. This also saves players that (tiny) extra math step of figuring out the difference between the two numbers, and solves the visual crowding issue as well.

            Otherwise, very cool update! Can’t wait to see everything in action!

    • alt_example

      Shimrra_3 April 22, 2015 at 21:05 - Reply

      I agree as well, that seems like a more concise method to use. Gets across the information needed. We can see the base cost at the start of every match, if we ever need reminding, as well by clicking on the troop (come the update that is)

  • alt_example

    Flash April 15, 2015 at 18:29 - Reply

    Great news!

  • alt_example

    Banezilla April 15, 2015 at 22:04 - Reply

    the holy hand grenade of antioch

    Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who being naughty in My sight, shall snuff it.

    can’t wait to see the new weapons and the new UI looks great

    • alt_example

      Nimhain April 16, 2015 at 01:26 - Reply

      O LORD, bless this Thy hand grenade that with it Thou mayest blow Thine enemies to tiny bits, in Thy mercy.

      • alt_example

        Banezilla April 16, 2015 at 02:31 - Reply

        now we need a legendary bunny card

  • alt_example

    dhjl April 16, 2015 at 05:19 - Reply

    Very happy with the bug fixes, especially the multi-kill, but what about the guild roster weapons? I’m assuming that was fixed as well?

  • alt_example

    Richard a.k.a. !Ricky1954! April 18, 2015 at 02:54 - Reply

    I am eager for the new country to be in place…sadly, within a few days I will have worked through it too. Oh well….into everybody’s world some rain must fall.

  • alt_example

    Indryx April 18, 2015 at 06:26 - Reply

    These upcoming bug fixes and updates make me so happy!!! I was looking for whether the multi-kill on a critical hit with skulls was a bug, as it hadn’t happened before and took me out of an arena run. Do we have an approximate date of release yet?

  • alt_example

    Taka April 19, 2015 at 14:46 - Reply

    * We’ve stopped some of the streaks of gems falling in. This is not a change we make lightly, but it does make the game feel less punishing sometimes. *

    I’m concerned with the streak of falling gems because now it seems to become very difficult to collect gems. Correct me if I’m wrong but you need a cascade of 7 to gain 1 gem in a game, so if the streaks are lowered this part would be extremely hard if not impossible to do.

    • alt_example

      Full April 20, 2015 at 02:43 - Reply

      Hi Taka,

      Just to clarify on that the cascades are only to assure that the AI you are playing against dose not get luckier than you and keep’s getting cascades. It shouldn’t really apply to you as a player but only the AI.

      Hope this clears it up for you.

      • alt_example

        Taka April 22, 2015 at 15:17 - Reply

        Thanks for the reply!
        I’m relieved and now really looking forward to the new patch!

  • alt_example

    Tom Wingo April 20, 2015 at 17:57 - Reply

    I was just wondering if there was plans for the weapons in the Roster to update and show what players are using now instead of what they was using when they joined the guild. I use the mana color of the weapons in the guild to decide the guild bonuses.

  • alt_example

    Tom Wingo April 20, 2015 at 18:11 - Reply

    Looking forward to the new patch. Looks like you guys have been really busy. Great post.

  • alt_example

    Serale April 23, 2015 at 04:54 - Reply

    When are we gonna get a little sneak peek on the new troops? really looking foward to it!

  • alt_example

    DoeId April 24, 2015 at 11:11 - Reply

    I can’t believe no one has mentioned this yet, but what about the issue with 5+ match gems not giving out less than the appropriate amount? I’m still seeing it happen especially when I’m using an ability that creates or changes gem colors.

    • alt_example

      DoeId April 24, 2015 at 11:15 - Reply

      Sorry mistyped since you guys don’t allow us to modify or delete our message (which is another major issue). Let me try to clarify that gem changers/generators don’t give out appropriate amounts of mana. I’ve had 5 matches that didn’t give 10 (11-12 with kingdom bonus).

      • alt_example

        ElbertBear April 24, 2015 at 17:50 - Reply

        yes that’s really annoying

  • alt_example

    Kenvly April 25, 2015 at 03:52 - Reply

    I have another suggestion/request: can you guys give us a full list for Def? I alway get more than 3 defeats when I wake up in the morning or log in after few hours. Those disappear on the list used to r those steal more gold from us and we are unable to really DEF. Like I waked up this morning I got 14 DEFEATS but I only able to defend last 3.

    Thanks

    • alt_example

      DoeId April 25, 2015 at 05:39 - Reply

      You can still defend against the ones that came after those three, but I think what you want is the option to skip opponents you think you won’t defend against easily. The invasion that didn’t show up will show up after you’ve cleared the current three.

    • alt_example

      Serale April 25, 2015 at 20:31 - Reply

      Thats an intendeed feature, made for those who defend with no troops, to have a lot of “defence” combats… rip enlish i know. xd
      say.. paying 50G for every defense combat, imagine u have 14, u win like 22k gold, while invading u only would won 13-15k

  • alt_example

    sogdiev April 26, 2015 at 05:27 - Reply

    dear dev team!
    I still have this
    http://gemsofwar.com/forums/topic/game-speed/
    suggestion.
    Look like everyobe is pleased with the spped, but I doubt so.
    And please correct the year in the bottom of this page 🙂

    © GemsOfWar 2014

  • alt_example

    Ethan2Paris April 27, 2015 at 04:21 - Reply

    That’s so excited! When is the actual date?

  • alt_example

    enejt April 28, 2015 at 17:23 - Reply

    About Troop Types:
    also should been opposed types like:

    -Light Master
    -Holly Entity
    -Mech or Golem

    About bug’s: NO NO NO: multi kill is great. That is ones again Nerf of Sheggra and other “skullers”. I agree it is hard and can be littlebit nerf, but whole multi kill to liquidation is no fair!
    Playig by skullers is enough randomly, when some went wrog, all generated skulls take Opponent, and game is defeat.

    NO! This way is NO FAIR. Players invest time and also money to take/win good monsters and then Game Authors nerf them.
    Dear Authors: Devise another good monster/weapon whose is strong against it, but NOT Steal Achivements of Players.

    Others news GREAT!

    • alt_example

      Darkness May 1, 2015 at 06:31 - Reply

      Really?

      So because players have learned to take advantage of a known bug, the developers shouldn’t be trying to fix that bug?

      That’s crazy, IMHO….

      I’d love to see this bug fixed (and I say that knowing that this will significantly nerf my Keeper of Souls, which is the lynchpin on my best team which wins >99% of the time). Every bug fixed makes the game better and more enjoyable, so I’ll just have to adapt my play to the new situation…

  • alt_example

    3vangelica April 29, 2015 at 01:44 - Reply

    Just to reiterate and add weight to what z3phyr said earlier (being as no-one replied to the comment), a single mana-required countdown number over the orb would be a much better idea and would look prettier.

    One thing that no-one seems to have suggested: A great addition would be a search box in the troops list because when you’ve got 90+ troops it can get a wee bit tedious searching through them all for the one you want.

  • alt_example

    Darkness May 1, 2015 at 06:31 - Reply

    So, any (firm?) ETA on the patch?

  • alt_example

    astevil 1 May 5, 2015 at 06:40 - Reply

    Nobody has serious connection err? it kick me out every round, I uses WIFI, and it’s OK when I play other online game. Is there a server for eastern?

  • alt_example

    Berean May 15, 2015 at 16:49 - Reply

    Like the fixes. I’ve been beaten a few times because of the AI getting multiple kills off one skull match. Plus I have noticed often that AI gets manna boost when that manna color wasn’t even matched. Frustrating, but I sill like the game. Keep up the good work.

  • alt_example

    Kenvly May 21, 2015 at 21:37 - Reply

    It has been more than a month since it announced and still not yet ready to roll out….

  • alt_example

    mickithefox May 24, 2015 at 19:16 - Reply

    and we are still waiting… XD

  • alt_example

    YXX May 26, 2015 at 07:53 - Reply

    we are always waiting…

  • alt_example

    xDante1986 November 16, 2015 at 12:16 - Reply

    Hello I have a question, I´m playing on Xbox one, but one thing is buggy as hell. I´m speaking about task itself …from 4 tasks 3 are bugged and I never get rid of them, I purchased ´3 glory items but task make a purchase with a glory is there. I bought wild pack so I can equip armor that grants an xp bonus but I changed it I will get info for +2000 gold but task is not done and gold doesn´t go higher..last one I´ve got 3 new weapons but task earn a new weapon stilll there…. ANY HELP?

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