Home > 1.0.5 Balance Changes

Acolyte
Spell cost has been increased. Lost 1 magic from levelling up.

Ancient Horror
Needed to be 20% more horrific. Gains 1 extra Magic at higher levels.

Archon Statue
For a statue he was kind of squishy. Gains 2 extra Life and Armor at higher levels. Increased spell’s bonus damage when he is wounded.

Avina
Gains 1 extra Magic at higher levels.

Banshee
Fixed a bug in her spell regarding enemy targeting. Her spell cost has been increased to compensate.

Black Beast
Gains 2 extra Life, 1 extra Attack, and 3 extra Armor at higher levels.

Blade Dancer
Spell cost has been increased slightly, but we’re certain his dancing days aren’t over.

Boar Rider
Had enough BOAR, just needed more GORE. Gains 2 extra Magic at higher levels.

Dark Maiden
Spell cost has been reduced.

Dryad
Gains 2 extra Armor and 1 extra Magic at higher levels.

Dwarf Lord
Gain 2 extra Magic at higher levels. Changed Spell to gain Armor instead of Attack when enemy dies. Increased bonus Armor gained when enemy dies. Hopefully will now shake off his nickname of Dopey.

Dwarven Miner
Spell cost has been reduced. This spell can now be spammed pretty quickly.

Ettin
Gain 3 extra Magic at higher levels (one for each head, and one more for luck)

Fortress Gate
Gain 3 extra Armor at higher levels. Gain 2 extra Magic including 1 at level 1. Now definitely more gate-like.

Glade Warden
Gain 2 extra Magic at higher levels.

Golem
Gains 1 extra Life, 1 extra Attack, and 4 extra Armor at higher levels.

Griffin Knight
Now with extra swooping! Gains 1 Magic at higher levels. Spell cost has been reduced.

Hippogryph
Honestly, who EVER entangles the LAST enemy? So now you can pick an entangled target! Also gains 2 extra Magic at higher levels.

Lady Sapphira
Reduced Life gained from casting Spell.

Lamia
Spell cost has been reduced.

Lance Knight
Gain 1 extra Magic at higher levels. Moved 1 Magic at higher levels.

Mist Stalker
Increased spell’s Life restore if enemy dies.

Night Terror
Gain 2 extra Magic at higher levels.

Nymph
Gain 1 extra Life at higher levels.

Ogre
Now he’s quite tanky to make up for his awful spell. Gain 1 extra Life, 3 extra Attack, and 5 extra Armor at higher levels.

Orion
He needed some love, BADLY. Increased the lower end of his spell damage. He also gains 3 Magic every time he casts his spell, and the spell is a teensie bit cheaper.

Owlbear
Gain 1 extra Life and 1 extra Magic at higher levels.

Paladin
Spell cost has been increased slightly.

Peasant
Spell cost has been reduced.

Pegasus
Spell Boost ratio has been increased.

Pride Hunter
Gain 2 extra Magic at higher levels.

Raven
Gain 2 extra Magic at higher levels. And that’s no lie!

Reaver
Gain 1 extra Attack and 1 extra Magic at higher levels.

Revenant
Spell Boost ratio has been increased. vengeance just got a little bit sweeter.

Rex Warrior
Spell Boost ratio has been increased. Gain 2 extra Attack at higher levels.

Rhynax
Gain 1 extra Magic at higher levels.

Sabertooth Lion
Gain 2 extra Magic at higher levels.

Sacred Guardian
Gain 2 extra Magic at higher levels. Is now capable of actually GUARDING things!

Scale Guard
Increase his spell’s bonus damage on poisoned enemies.

Shadow Hunter
We know how much you all love/hate her! She’s been given a minor spell cost increase.

Sheggra
Spell cost hass been increased. Gains 1 less magic while levelling. Most-deserved nerf ever.

Steam Turret
Gain 2 extra Magic at higher levels.

Stone Giant
Gain 2 extra Life, 3 extra Armor, and 2 extra Magic at higher levels.

Tau
Gain 2 extra Magic at higher levels.

Tyri
Gain 2 extra Magic at higher levels.

War Sphinx
Spell cost has been reduced. Gain 2 extra Life and 1 extra Armor at higher levels.

Warhound
Gain 2 extra Life and 1 extra Magic at higher levels.

Wolf Knight
Spell cost has been reduced. Increased spell’s bonus damage.

Zombie
Spell now buffs a random stat.