6.6 Update: Lost Souls of Carmina

New Holiday Event
  • Holiday Events are a new type of event with a 2 week duration, to celebrate various holidays throughout the year.
  • Holiday Events contain a series of battles in a kingdom.
  • Players get up to 3 Holiday Battles each day that they can use to play battles during the event.
    • Holiday Battles work similar to Delve Attempts so any unused battles (below the 3 free battles) do not carry over to the next day. (e.g. If a player has 1/3 battles remaining at daily reset, the event will reset it to 3 Battles, and the unused battle is not carried over).
    • Holiday Battles have a soft cap of 3. However, purchasing more Holiday Battles allows players to exceed this cap. Players will not lose any Holiday Battles that exceed the cap. (E.g. If a player purchases Holiday battles so the number of battles is 6/3 then at Daily reset they will continue to have 6/3 Holiday Battles).
    • Players can purchase more Holiday Battles via Gems from the Event Shop (more information below).
    • Holiday Battle attempts will reset to 3 attempts at daily reset (7am GMT) each day.
  • The battles start at Tier I, and every 5 battles (win or lose) the player will be given the choice to increase or decrease the Tier.
    • Battle Levels at Tier I will be 10-19, and will increase by +10 every Tier.
    • Battles at Tier I will reward +20 Event Currency (more information below), and that will increase by +1 every Tier
  • Players are restricted to using a single color for the Troops and Weapons they can take into Holiday events battles (similar to Tower of Doom).
  • The Holiday Event is accessed from the Game Menu, and is split into 3 tabs: Overview, Fight, and Event Shop.
  • On the Holiday-Fight Tab, players will have 3 battles to choose from, whose teams are each built from an Epic, Legendary, or Mythic Troop in the Holiday Event Kingdom.
  • Each battle has an independent randomly-chosen level within the level range based on the Player’s current Tier in the event.
  • After completing a battle (win or lose), 3 new battles will be generated to choose between.
  • Each Holiday Event has a currency unique to that event. For example, the first Halloween Event, the “Lost Souls of Carmina” will reward “Lost Souls” as its currency. These are only useful within their event, and will be lost at the end of the event.
  • Players can spend the Event Currency they earn from an Holiday Event in the Holiday-Shop Tab. Some of the rewards there can be purchased more than once.
    • New Legendary Troop
    • New Pet: This Pet will give Skill Point bonus to the Legendary Troop.
    • New Armor Set: This is a new cosmetic armor set.
    • Traitstones: Get Traitstones to fully trait the new Legendary Troop
    • Pet Food: Get enough Pet Food to fully level the new Pet
    • Orb of Power
  • The New Legendary Troop will go into chests 4-5 weeks after the Holiday Event ends.
  • The new Pet will be available from Pet Gnomes immediately.
  • These items may be different for future Holiday Events.
  • As previously mentioned players can spend gems to purchase a Holiday Battles Bundle with 3 additional Holiday Battles. This bundle can be purchased multiple times, each time costing 50 Gems more than the previous time. The bundle’s cost will reset at daily reset.

Our first Holiday Event, The Lost Souls of Carmina, will begin at Weekly Reset on October 24th for Halloween.

New Achievements

We have 2 new Achievements for this update:

  • Holiday Hero: Earn 100 Currency in a single Holiday Event
  • Power Unlimited: Earn a Orb of Power from a Holiday Event
General
  • We have updated Unity to fix some issues, such as crashes, that were affecting some platforms like Android.
  • We have added help text popup support to resources used in Soulforge recipes, so players can now look at the help text for that resource.
  • We have added Dragonite and Cursed Runes to the Jewel popup in the Soulforge Menu.
  • We have added the Jewel popup button to the Dungeon Menu, so players are able to view their current amounts there.
  • We have improved the Dungeon Offers so players can interact anywhere on the offer in order to purchase it. It now has a help button on the offer if players wish to view the help text.
  • We have changed Dungeon Doors so each door is opened and resolved before the next door can be opened.
  • We have changed the Dungeon Door selection to be more noticeable for players using controllers.
  • We have added a new Heroic Gem for a future Campaign.
Bug Fixes
  • We have fixed an issue where Troop filters from World Events would sometimes continue to apply even when looking in the Troop menu from the world map.
  • We have fixed an issue where Lamia’s spell would not give her Mana if an enemy died, when her target was the 4th Troop.
  • We have fixed an issue where selecting the “Do Task” button on a re-rolled “Win any Battle” campaign task would not seem to do anything.
  • We have fixed an issue where encountering a battlecrasher for the first time in a battle would display the Treasure Gnome Tutorial Text.
  • We have fixed a visual issue on Switch where the Currency text would overlap on the purchase button of a Tiered Flash Offer.
  • We have fixed an issue where Heroic Gems were causing a soft-lock when matched in a 4-match and then casting a targeting Troop spell.
  • We have fixed a text issue in the Kingdom Menu when the Kingdom was Level 20.
  • We have fixed a text issue on Switch where the description of the Daily Deal offer in the Dungeon menu was overlapping with the display of the cost.
  • We have fixed a visual issue in Tower of Doom where the “Use Scroll” number was overlapping with the text on the button.
  • We have fixed an issue where the Dungeon would display as complete after daily reset despite no battles being completed.
  • We have fixed an issue where damage would not be displayed when a Giant Gem exploded a skull.
  • We have fixed an issue where the Pet Rescue alert for Moist Owlette was displaying Gray Malkin.
  • We have fixed an issue where players would get a Token Mismatch Error when attempting to reset their Password.
  • We have fixed an issue where players would be able to purchase one-time purchase packs or bundles multiple times by interacting with the offer multiple times before purchases were resolved.
  • We have fixed an issue where Dispond’s Legendary Trait would ignore Mana Drain immunity.
  • We have fixed an issue where Troops could be summoned and gain the traits of the decreased Troops from the same team slot.
  • We have fixed some screen resolution display issues where your Gem count would appear partially off screen in Dungeons, or the Settings + Game Speed buttons were going off screen for some devices.
  • We have fixed an issue where opening multiple doors in succession in Dungeons can cause an error message to appear.
  • We have fixed an assortment of smaller issues.

This update is coming to all platforms except Amazon and Switch who will be receiving it at a later date.