Home > Blog > 2.1.5 Arrives!

Welcome to 2.1.5…

Avatar Update

* Avatar artwork has had a visual upgrade
* Players are now able to customize their hero further than before with:

  • * New Hair styles
  • * Ability to change Hair Color (ever wanted blue hair, now you can)
  • * Facial Features (like tattoos, piercings, scars etc.)
  • * Ability to change Feature colors
  • * Human Avatars are now available in a darker skin tone

* Players are able to wear one set of Armor while getting a bonus from another set

  • * Your armor bonus can be chosen in the Hero Menu on the Armor Bonus tab.
  • * Your visible armor can be chosen in the Hero Menu on the Appearance tab.
  • * Armor hats and helms are now separated from armors (so if you wanted to wear that awesome Vampire Hat while wearing Viking Armor you can)
Legendary Guild Tasks

When a guild completes all 72 tasks (there are about 20 of you right now – more than we expected!), they now unlock Legendary Tasks. Each Legendary task costs 1,000,000 Gold in contributions, and will give 3 random rewards chosen from the following list:
* 25-60 Gems
* 100-500 Glory
* 10-25 Glory Keys
* 2-6 Gem Keys
* 2-4 Event Keys
* 100-140 Guild Seals
* 20-30 Minor Traitstones
* 2-6 Arcane Traitstones
* A Legendary or Mythic Troop
A guild can complete as many Legendary Tasks as they like within a week. At the beginning of the following week (Monday 7am GMT), everything resets and they must complete all 72 minor tasks to unlock Legendary Tasks again.

(and yes, Guild Seals obtained this way will raise your weekly cap, so they don’t count against the 1500 you can earn normally)

For the record, the total value of items in a Legendary task can vary, but on average, their value is about 150 Gems.

General Changes

* Resource counters have been added to the battle game, so you can keep track of how close you are to resource caps.
* A new Soundtrack has been added to the game, 40 minutes of original music composed for Gems of War by Aaron C Edwards.
* Mass Disenchant has returned to the game, disenchanting all your Mythic troops down to 4 copies. You can find it on the left hand side of Disenchant Tab in the Crafting Menu.

Balance Changes

Trait: Necromancy
* Changed from 50% bonus Souls from battle to 25% (now that we’re allowing Necromancy to raise the Soul Cap in battle, we had to reduce the effect)

With the much-requested raising of soul cap via Necromancy, we’ve had to remove Necromancy from Valkyrie. Already one of the most versatile soul-generators in the game, having the ability to also raise the Soul Cap just made her WAY too powerful. We’ve shared Necromancy around with some extra troops however, and we’re excited to see what soul-farming teams everyone can come up with.
* Changed Necromancy trait to Mana Shield

* Changed Jinx trait to Necromancy

* Soul gain now scales off Magic
* Base Soul amount increased from 1 to 4

* Spell now gives Souls, scaled off Magic

Dragon Soul
* Souls given has increased from 10 to 15

* Spell has had a minor rework. Spell still deal damage, but now always causes random status effect (instead of the conditional effect which wasn’t working correctly). Spell also now has 20% chance of a Treasure Map (like his half-sister, Tyri)

Nobend Brothers
* Spell has had a minor rework; all 3 affects will give an extra turn. Also all 3 affects now scale off Magic.
* Mana Cost increased from 12 to 13

Queen Ysabelle
* Fixed the issue on her 3rd Trait which caused it to trigger at the Start of both players’ turns.

Sacrificial Priest
* Changed Inscribed trait to Necromancy

* Changed Life Drain trait to Necromancy
* Fixed text in translations which said he killed a random ally instead of last ally

* Changed Daemon Bond trait to Necromancy

* Spell now gives Souls, which scale off Magic

* Spell changed to summon a random daemon, to match the spell text properly.
* Mana cost increased from 14 to 16

* Spell now gives Souls, which scale off Magic

Soul Blade
* Soul gain increased from 1 to 10

Troop Refunds

The following troops will be available for refund for the next week:
* Acolyte
* Marid
* Queen Ysabelle
* Sacrificial Priest
* Sacrifice
* Valkyrie
* Warlock

Bug Fixes

* Fixed display issue for Guild Statue bonus timer
* Fixed issue where players needed to earn 61 Moves in Treasure Hunts to get Seals instead of 60
* Fixed issue that was causing Heroes to get more skill points from bonuses than they should (we will be revisiting Heros in a future update)
* Fixed an issue where the Chat Button would appear twice when looking at another player’s team then backing out of the battle

Known Issues

* Infernal King’s 3rd Trait is triggering even though he is stunned on Death
* Can start a new battle while in the middle of a battle through chat, causing the game to crash
* Guild Statues have a display issue, which means they aren’t showing their correct levels over level 100
* Ghost Orbweaver Hero triggered when it summons a Giant Spider on damage that caused death
* Summoned Troops’ traits are not triggering correctly
* AI summoned troops summoned with incorrect buffs (particularly on Warlord difficulties)
* Transformed enemy’s traits still triggering after being transformed
* Guild Reward mail saying that player collected rewards from another guild, when they hadn’t (We will be trying to get a fix out to the servers ASAP)

Please note this Update only applies to Steam, iOS and Android versions of the game.

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17 Comments ON " 2.1.5 Arrives! "
  • alt_example

    Hipérion October 26, 2016 at 01:14 - Reply

    Mass Disenchant finally

  • alt_example

    jupider October 26, 2016 at 03:32 - Reply

    So…. The Soul cap hasn’t been raised. But if you have a troop with the Necromancy Trait, it is? And Valk doesn’t have Necromancy anymore, so she just hits the Soul cap and stops? What is the Soul cap? What is the Soul cap if you have a troop with Necromancy? How can I maximize my Soul gains now because that’s the ONE resource that I need more than any others!?!?

    • alt_example

      AnarchyChampion October 26, 2016 at 06:58 - Reply

      Soul cap is 40 as it was before.
      If you has a troop which has necromancy then your soul cap will be raised by 50% , which will be 60.
      I didn’t try put in my team more troop than one which has necromancy, but in theory they would increase your soul cap more.

  • alt_example

    Flush Entity October 26, 2016 at 04:14 - Reply

    Was there any change to how Hero stats were calculated?

    I seem to have lost 4 Magic for no apparent reason, same class/bonuses etc. as before, just 4 less Magic stat.

    • alt_example

      Satyr October 26, 2016 at 07:00 - Reply

      Same here

    • alt_example

      Xandar October 26, 2016 at 08:53 - Reply

      Same here.
      Lost 4 Magic on my hero.

    • alt_example

      Shakir October 26, 2016 at 12:53 - Reply

      Same. My troops have their magic power as before update, but my hero with Morthani’s Scythe can deal only 22 dmg now (before update was 26)

    • alt_example

      zuzisz October 26, 2016 at 19:09 - Reply

      Same. Morthani’s scythe now 23, before 27

    • alt_example

      mortusbard October 26, 2016 at 20:56 - Reply

      same here a loss of magic and attack on the hero

    • alt_example

      Gizma October 28, 2016 at 11:48 - Reply

      Same here, my magic from my hero went from 22 to 17 and in PVP down to 12!!!

  • alt_example

    Angry Smurf October 26, 2016 at 09:16 - Reply

    I’ve lost 2 magic to my hero’s attack: Team is prophet/Tassarion/Sorcerer w/ Morthani’s Scythe/Giant Spider. Could get a 32 magic attack on entire team; now can’t get higher than 30.

  • alt_example

    Fletchtower October 26, 2016 at 15:28 - Reply

    From the update:

    “Fixed issue that was causing Heroes to get more skill points from bonuses than they should (we will be revisiting Heros in a future update).”

    I’m assuming that’s where the missing four magic went and that it’s global.

  • alt_example

    Barbarius October 26, 2016 at 16:06 - Reply

    when will the update come to console ? Xbox One

  • alt_example

    Kat October 26, 2016 at 16:21 - Reply

    It looks like the necromancy trait is adjusting the soul cap but also impacting souls gained in play while the troops with necromancy are still alive. For example, a cast that I would expect to get me 15 souls is, with a team with two necromancy traits still alive, getting me 30. The effect diminishes as the Necromancy troops die off. Is this later effect (souls in battle vs soul cap raised) intentional?

  • alt_example

    Nepher October 27, 2016 at 06:27 - Reply

    It would be great… if only I could update! Game doesn’t start anymore since yesterday because it wants the update, but today the App Store (Italy) is still missing the update, so locked out since 24 hours… my guild will not be happy (me too)! 🙁

  • alt_example

    WARFRENZY October 31, 2016 at 15:03 - Reply

    When I first started playing I haven’t been able to stop.”I’m hooked its awesome”Now with the updates ,like the game needed help.It just made it absolutely KILLER!!!

  • alt_example

    Yemanja November 6, 2016 at 17:05 - Reply

    You missed the issue where you still get common troops from guild chests after your guild has collected 20,000 seals for the week.

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