5.1 Update

  • Kingdoms will now be able to be leveled to 20
  • In addition to the normal Gold and Imperial Deeds, Kingdom Levels 16-20 will also need a new type of Deed, the Book of Deeds. (See below for more details)
  • The rewards for levelling up your Kingdom will include (not necessarily in this order):
    • Bonus Mythstones from that Kingdom’s Explore
    • More Faction Hoard Stats
    • Kingdom Team Bonus to Tier V
    • Kingdom Skill Point



  • Books of Deeds have 6 variations, 1 for each color:
    • Book of Ice Deeds
    • Book of Nature Deeds
    • Book of Fire Deeds
    • Book of Air Deeds
    • Book of Magic Deeds
    • Book of Stone Deeds
  • Players will mainly be able to gain Books of Deeds in 2 different ways:
    • Campaign: Players will be able to earn Books of Deeds from the Free Rewards and Elite Pass Rewards.
    • Crafting: Players will be able to craft a Colored Book of Deeds with the following ingredients:
      • 50 Deeds of Color (Color must match the color of Book of Deeds being crafted)
      • 1,000 Souls
      • 500 Jewels (Color must match the color of Book of Deeds being crafted)



  • We have added support for Kingdoms to earn Kingdom Power up to Power Level 30.
  • As you know, Kingdoms may not be able to reach Power Level 30 when the update releases, but as we add more content to Kingdoms, Players will be able to progress further through their Kingdom Power levels.



  • We have introduced a new type of Vault, the Epic Gnome Vault.
  • Players will need to earn an Epic Vault Key from Treasure Gnomes to gain access to the Gnome Vault:
    • If a Gnome drops a Vault Key it will be either a Vault Key or Epic Vault Key, they cannot drop both.
    • Epic Vault Keys are rarer drops compared to the normal ones. (about 10%).
    • Vault Key drop rates have not been affected by this change.
  • This Epic Vault is similar to a Gnome Vault, however you will be fighting against King Cedric, the “Boss” version of Cedric Sparklesack.
  • King Cedric will drop up to x4 more loot compared to his regular counterpart in Gnome Vaults.
    • This only applies to the resources he may drop (Gems, Gold, Souls, etc.)
    • He will not drop extra copies of Troops or multiples of Orbs



We have made some changes to the Gnome Vault.

  • When players tap on the Gnome Vault Button in the Mini Games menu, it will bring up a pop up where players can select between playing a Gnome Vault or an Epic Gnome Vault
  • We have also made changes to Gnome Difficulty:
    • We have removed the old Difficulty system (similar to other game modes where we have removed it in previous updates).
    • There are new difficulty settings that players can set before they select a Vault.
    • These new difficulties work similarly to the difficulty in Adventure board, where troops can gain levels beyond 20, and have their traits unlocked.
    • The new difficulty settings will affect the currencies earned from the battle (including Gnome Rewards). This includes Gold, Glory, Souls, Keys, etc. It does not affect any Troops, Traitstones or Orbs earned.
      • EASY: Troop level 15, and 80% Standard Rewards.
      • NORMAL: Troop level 20, and Standard Rewards (same as the old Vault).
      • CHALLENGING: Troop level 40, and 110% Standard Rewards.
      • HARD: Troop level 80, and 120% Standard Rewards.



  • During a Gnome Vault Event, players will find a new Gnome Tracker in the Mini Games Menu.
  • This tracker will tick up for each treasure gnome you encounter and defeat, with the following conditions:
    • It counts the regular Gnomes that randomly appear in battles
    • It does not count Valravens, Raven Towers, Gnomes in Vaults, and Gnomes owned by Players in PvP
  • Once the tracker is completed (by defeating 5 Gnomes), players will be mailed out a Vault key
  • This will only reward a normal Vault Key (players will be unable to earn Epic Vault Keys from the Gnome Tracker)
  • The Gnome Tracker will then go back to 0, however the number of Gnomes required to earn the next Key will increase by 5 (to 10, then 15, then 20, etc…)
  • The Gnome Tracker will reset to 0 after the Vault Event, and the target will reset to 5 in the next event too.
  • The drop rate of Vault Keys during the event hasn’t been changed by the introduction of the Gnome Tracker.



  • Players will now have a chance to encounter the new Daemon Gnome.
  • This Gnome is much deadlier and trickier than the rest of his kin, if he manages to power up he will kill an Enemy and then run away.
    • This spell is a one cast only even in teams with more than 1 copy; it will only allow one cast, and the other copies’ spells will then be disabled for the duration of the battle. (Similar to the 4x Great Maw teams)
  • Players will be able to earn this Gnome from either type of Vault Battle.
  • The Daemon Gnome will drop Chaos Shards (as well as the chance of a Vault Key or Epic Vault Key like other Gnomes).



  • Players are now able to select Campaign Tasks and they will be taken to the appropriate section of the game that will assist them in completing that Task.
  • The Campaign Button now has a drop down list like the Adventure Board does, so players can quickly view their current Tasks.
  • We have updated the Languages Tab in the Settings Menu.



  • We have fixed a bug where Google Play would prompt the user every time to log in if they didn’t sign into a Google Play Games account.
  • We have changed the Chests Menu so they will now show the Base Rarity of the card in the example display, instead of the rarity that you own it at.
  • We have fixed the bug in the Troop Filter Menu where the text would always be set to All Weapon Types instead of the Weapon Type Name.
  • We have fixed a bug where Troops and Weapons were not showing up in the Troop List unless restarting the game. The Troops and Weapons should now show up without having to restart the game.
  • We have fixed a bug where accepting a Guild Invite would cause a “Cliffy” Error.
  • We have fixed a bug with the Ascend All Troops option where it was not properly checking for troops existing in Delve & Event teams.
  • We have fixed a bug where the Epic Battle Settings could be reused between Guild Live Events (e.g. setting the Epic Battle to Legendary in a World Event would keep the same setting in a different guild event like Invasions or Raid Bosses which run at the same time on a weekend).
  • We have fixed a bug where the Guild Popup was only showing 1 live event of each type in the list on the right, even though multiples of the same type could run (e.g. 2 World Events running in a row).
  • We have fixed the bug where Dead/Empty Guilds could be encountered in Guild Wars, where there are no members in the guild to fight against.
  • We have fixed a bug on PS4 where the Advent Calendar Offers were not showing the Gem Key image correctly.
  • We have fixed a bug on the Campaign Menu, Campaign Pass and Campaign Pass Upgrade menus on 4:3 aspect ratio devices.
  • We have fixed a bug where saving the Troop Filter was no longer working.
  • We have also fixed an assortment of smaller issues.