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6.9 Update: Trials of the Conqueror
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Trials are a new system that will be replacing Challenges within a Kingdom. They teach new players game mechanics and give useful resources while Epic Trials reward experienced players with Starry Kingdom Pets which increase the Kingdom Team Bonus.
- Trials have a single battle for each Tier.
- Trials will give players a team of Troops from that Kingdom that they must use to defeat the Enemy team.
- The player’s team will be based on themes for the Kingdom.
- The enemy team will use Troops from that Kingdom.
- The Player’s Troops’ levels, traits and ascensions for their Kingdom team will be based on the versions of those Troops that the Player owns.
- If a player does not own a copy of a troop the Trial will use a level 5 version of the Troop with no traits or ascensions.
- Players will be able to change the order of the Troops on the team to suit their own play Styles.
- Like Challenges, Trials have 10 Tiers that need to be completed in order.
- Trial Tiers will increase in difficulty similar to how Challenge Tiers did previously.
- Players will earn the same amount of rewards from Trials as they did from Challenges (even though there are less battles than before).
- This means players who are in the middle of completing their Challenges, and players who have already completed all Challenges, will not miss out on any rewards.
- Kingdom Quests that previously unlocked a Challenge Battle, will now give Soul rewards.
- This replaces the Souls they would have earned from the Challenge Battle those Quests would have unlocked.
- The first Quest in a Kingdom will still unlock the first Trial in their Kingdom.
- When a player completes a Trial, if they do not own all Troops on the Trial team, they will be shown an offer that will give them 1 copy of each Troop on the team for a Gem cost.
![](https://gemsofwar.com/wp-content/uploads/2023/04/690_epictrials.jpg)
- Epic Trials are additional Trials that can appear in a Kingdom when that Kingdom is the focus of a weekly event.
- Epic Trials will only appear, and can only be played, if a player has completed all regular Trials in that Kingdom.
- There are 5 Epic Trial Battles in a Kingdom each Week.
- Like regular Trials, each Epic Trial Battle will increase in difficulty as they progress (starting at Level 225 Enemies, and working up to Level 350).
- Completing an Epic Trial Battle will give a copy of the Kingdom’s Starry Pet, the final Battle will give 2 copies of the Starry Pet. (More on Starry Pets Below).
- Starry Pets are exclusive to Epic Trials (they cannot be earned anywhere else).
- Starry Pets add to their Kingdom’s Team bonus (stacking with any existing bonuses from Kingdom Pets).
- After completing an Epic Trial Battle, players will be given an offer to purchase additional copies of the Starry Pet for Gems.
- Players will be able to replay the Epic Trial Battles in a Kingdom, starting from the first one again, each time that Kingdom is a weekly Kingdom.
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We have made some improvements to Campaigns.
- Campaign Menus have been updated to the new UI Style.
- We made the goal of each task easier to achieve while playing the game normally. This means that players will not need to change their team, hunt for a specific Troop or play in a specific game mode to complete a Campaign Task.
- We have reduced the number of tasks required to complete each week to 1 for each rarity (Gold, Silver, Bronze).
- Tasks now have a higher goal to achieve for the task, however we have added milestones that help break the Tasks down into smaller goals which they can achieve during the week.
- Each Task has 5 milestones, once a milestone has been achieved players are able to collect the Stars from that milestone (so players can collect milestones while they work to complete the task).
- Players can also choose to wait until they complete the Task fully before they collect any Stars.
- The amount of Stars per Task has changed as part of the change to 1 Task for each rarity (players still earn 100 Stars per week)
- GOLD = 50 Stars
- SILVER = 30 Stars
- BRONZE = 20 Stars
- Each Milestone is worth 20% of the total amount of Stars per Task.
- Players still need to complete a Task from a previous week before they can progress to any future weeks’ Task.
- As the Tasks are now easier, we have removed Task rerolls, and replaced it with a Skip Milestone option. This allows players to spend Gems to skip the current milestone in a Task (ie 20% of the task).
- GOLD = 100 Gems
- SILVER = 80 Gems
- BRONZE = 60 Gems
- We have made adjustments to Skipping Tasks gem costs to reflect the change in Star value, and the fact that there is only 1 Task for each rarity now. (Skipping all Tasks in the week still costs the same amount of Gems as before).
- GOLD = 500 Gems
- SILVER = 400 Gems
- BRONZE = 300 Gems
- We have changed the first reward of each week to give more valuable rewards for that week.
- We changed the Campaign tutorial to use the new popup animation tutorials that we introduced with the opening tutorial sequence.
- The new popup tutorials are also viewable by selecting the ? button on each tab of the menu.
- Switch Campaign Tasks will still be the same as the 6.8 data, so that any progress on existing Tasks should not be lost or reset.
- Switch Campaign Tasks will not have milestones, and players will not be able to use the Skip Milestone option at this time (until the next Campaign).
- This does mean that players will not be able to Reroll a Task either.
- We will be sending Switch players some Gems that they can use to Skip some Tasks in the current Campaign.
- After the current Campaign ends, we will update the Campaign Tasks to behave in the same way as other platforms.
- The next Campaign will have task milestones, and players will be able to skip milestones.
![](https://gemsofwar.com/wp-content/uploads/2023/04/690_newquestmenu.jpg)
We have given the Quest menu an update to both UI and flow of the menu.
- Quest menu has been modernized to better match the new UI style. It will also more clearly show rewards and progress.
- We have added a quest tracker along the bottom so players can easily see the number of quests in the questline, and the rewards they will get from each quest.
- Players can interact with the reward icons along the bottom to get a popup explaining the reward.
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We have added a new questline that slots in between new players creating a character to the beginning of Broken Spire.
- After a new player creates their character they will get to choose between 3 possible weapons.
- Players will be able to craft the weapons they didn’t select in the Soulforge later on. (This will also allow older Players a chance to craft them as well during the week of weapon’s kingdom).
- The new questline will continue the story first introduced with the new Opening Tutorial sequence joining that story and the start of Broken Spire together.
- The intro questline will guide players through the first 5 levels teaching some of the early game mechanics, such as equipping Weapons, leveling Troops, etc.
- These tutorials will replace the ones originally taught during early Broken Spire Quests.
- During the intro questline players will gain 3 Troops to make up the new starting team – Kitsune, Priestess, and Goblin Bomber.
- They will replace the Baby Dragon, Goblin, and Warhound troops that new players used to gain from the opening tutorial and early Broken Spire Quests.
- We have adjusted Hero Leveling for the first 7 battles to automatically award a Gem Mastery rather than have players choose during the intro questline.
- We have also changed the Gem Mastery required for early weapons so that new players do not get overwhelmed with new weapons while they are learning the game.
- Completing the intro questline will award Eleanor for players to use (similar to how our Kingdom Quest rewards the Quest Giver/ Epic Troop for the Kingdom).
- Due to the addition of the intro questline, we have made some changes to Broken Spire’s Quests.
- The first 2 quests will no longer award the Goblin, and Warhound.
- The difficulty for Broken Spire will be adjusted slightly as players will be starting the Broken Spire Quests at level 5 now.
- The new troop that players fight in the Intro Questline – the Rat Swarm will go into chests with weekly reset.
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With the addition of the Intro Questline, we have made a few changes in the Adventurer’s Path.
- We have changed the level that some Game Features will unlock:
- “Troop Level 5” now unlocks at Level 1 (was Level 5 previously)
- “Weapon Tempering” now unlocks at Level 3 (was Level 15 previously)
- “World Map” now unlocks at Level 5 (was Level 1 previously)
- “Troop Level 15” now unlocks at Level 15 (was Level 16 previously)
- “Kingdom Challenges” has been renamed to “Kingdom Trials”, but it will continue to unlock at the same level (Level 6)
- We have simplified some of the Game Feature descriptions on the Hero Path menu. So they are easier to understand and read on smaller devices.
- We have added the following Troops to the Adventurer’s Chest:
- Priestess
- Eleanor
![](https://gemsofwar.com/wp-content/uploads/2023/04/690_kingdompassimprovements.jpg)
We have made some improvements to Kingdom Pass based on feedback from the community, and observations we have noticed from the past couple of Kingdom Passes.
- Kingdom Passes will be changing to run only for 2 weeks.
- We are changing the Kingdom Pass Battlecrashers so they will have a flat chance to appear (i.e. They will no longer decrease in chance to appear the more players encounter them).
- Kingdom Pass Battlecrashers will now drop 2 Crowns instead of 1.
- Kingdom Pass Battlecrashers can now be encountered in Quests.
- We have updated the Kingdom Pass icon button on the world map to make it easier to view current level progress on smaller devices.
- We have updated the Kingdom Pass UI to match the new UI style. (More menu changes are listed below)
- We have changed the menu so it’s easier to identify which Kingdom the Kingdom Pass is for.
- We have added a Kingdom Battlecrasher tracker to the Kingdom Pass Menu, so players can see how many Battlecrashers they have encountered for the day, and how long before they reset.
- The Tracker will also display the Troop the player should look out for.
- We have improved the Level + Crown tracking section in the menu.
- We have increased the reward sizes on the reward track map slightly, to try and help improve the readability on mobile devices.
- We have moved the Kingdom Pass Level Gem purchase button to live over the level that would be purchased.
- We have added a new Help Popup that should give a quick overview to how the Kingdom Pass works.
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We have 3 new Achievements for this update:
- The Midas Touch: Complete all milestones in a Gold Campaign Task
- Trials & Tribulations: Complete 5 Epic Trials
- Loot & Boot: Destroy 20 Booty Gems
- Booty Gems will become available in a future Campaign that begins towards the end of 6.9
- Challenger: Complete your First Trial Battle
- Previously – Complete your First Challenge Battle
- Champion: Complete 2 Trial Battles in a Single Kingdom
- Previously – Complete 5 Challenge Battles in a Single Kingdom
- It’s A Long Way To The Top: Complete a Tier V Trial in any Kingdom
- Previously – Complete Challenge Tier V in any Kingdom
- Bronzed and Beautiful: Complete a Bronze Task in any Campaign
- Previously – They See Me Re-Rollin’: Reroll a Campaign Task
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- We have done an update on all the new UI graphics that we have been adding for the new UI Style to make sure they share the same style and colors.
- We have changed the starting speed for new players to be x1.5 instead of x1.25.
- We have moved The Guardian Dragon in the 3rd battle of the Opening Tutorial Sequence to be 3rd position on the Enemy team.
- We have added a new Heroic Gem for a future Campaign, the Booty Gem.
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- We have fixed an issue where Choice Spells would display their spell text incorrectly when looking at the Troop overview.
- We have fixed an issue where the Pet card for Spike was missing.
- We have fixed an issue where the Centuragon’s spell cast was not giving Mana to the first Troop when resolving Wild Card gem matches.
- We have fixed an issue where some Troops’ art + spell art was missing on mobile devices.
- We have fixed an issue where some players couldn’t see the Dark Pits’ Deep Delve map.
- We have fixed the Purification buff from Genie + Daemon wandering merchant encounters, so that it will only apply to Allies, and not enemies.
- We have fixed an assortment of smaller issues.
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