8.2 Update: 10th Anniversary!
Gems of War update 8.2 will be available on PC, mobile, SONY and XBOX 5:00pm PDT Monday 28th October. Switch to be confirmed.
As the game has several daily activities, we have consolidated most of them into a central location – the Daily Plunder Menu.
- Daily Plunder contains the following: Daily Path Tasks, Adventure Board, and Kill Tasks, all in a single menu.
- Daily Plunder has replaced the Adventure Board button on the World Map (the button is now called “Dailies”).
- Using the button will take players to the Daily Plunder Menu.
- The Daily Plunder Menu will use the quest map for the weekly kingdom, where all Adventures and Path Tasks for the day are visible on the map at different locations.
- Interacting with an Adventure will slide out a panel which will display all the battles and rewards for that Adventure. There is also a Fight button allowing players to jump directly into battle from this menu.
- Interacting with a Path Task will slide out a panel which will display the Path Task and a description. The “Go to Task” button at the bottom of the panel will take the player to a game location to help complete the task.
- Players will still be able to view and use Path Tasks from their Path Menu.
- The Path Tasks in both Daily Plunder and the Path menu will be identical (i.e. we haven’t added extra tasks).
- Adventures and Path Tasks, apart from the fact that they can be found in the Daily Plunder Menu, are in all other respects the same as before
- Interacting with the Daily Plunder Menu while a slide-out panel is visible will close it.
- In the bottom left corner of the menu is the Daily Path Task Progress.
- In the bottom right corner is the player’s current Kill Task.
- When either the Daily Path Task or Kill Task is completed, players will need to manually collect the reward from this menu.
- If it is not collected by Daily reset, the reward will be sent out automatically.
- After completing an Adventure or Task, players have a chance to trigger a Buccaneer’s Bounty.
- The whole Adventure must be completed, not just a single Adventure battle.
- Buccaneer’s Bounties are a new real money offer that appears for a limited time (10 minutes) before disappearing.
- Only one Buccaneer’s Bounty can be triggered per day.
- It is possible to not trigger a Buccaneer’s Bounty for the day since this is intended to be a rare encounter.
- Buccaneer’s Bounty will offer one resource such as Shiny Keys, Bronze or Silver Icons, Dragonite or Burning Marks.
- The resource chosen is random, though some resources may be more common to encounter than others.
- A new Buccaneer’s Bounty cannot be triggered if an existing one is already running.
- E.g. If a player triggers a Buccaneer’s Bounty near Daily reset, they will not be able to trigger a new Buccaneer Bounty for that day until the previous one is completed.
Buccaneer’s Bounty will be available from the release on all platforms except for Xbox and Playstation where it will become available from October 24th
- Special Weekly Goals are rare events that may run during celebrations or special holidays.
- Similar to the Weekly PvP Goals, they have several tiers, each giving a Reward when achieved. Some tiers may contain very valuable rewards!.
- Special Weekly Goals have 25 Tiers for players to earn over the week.
- Completing all Tiers of a Special Weekly Goal will give a unique reward, such as a new Troop, Pet, or rare Orb.
- Players can progress in the Special Weekly Goals by playing any non-training battle.
- Special Weekly Goals will require players to Kill any Enemy, Kill an Enemy of a specific Color or Destroy Gems of a specific type (Colored Mana or Skulls).
- Gems of War’s 10th Anniversary celebration will be using the first Special Weekly Goals!
We have 2 new Achievements for this update:
- Wither & Decay: Destroy 100 Decaying Gems.
- Weekly Plan: Complete all Tiers in a Special Weekly Goal.
- We have updated the reward menu for Quests to match the new art style.
- We have added a new Heroic Gem to the game for a future Campaign.
- We have fixed an issue where Pharaoh Khafru’s legendary trait would sometimes cause the game to soft-lock.
- We have fixed an issue where the Blood Frenzy buff to enemy teams would apply to the whole team whenever an enemy Troop was summoned or transformed.
- We have fixed a visual issue where Icons in the Resource Wallet were not updating to reflect the amount of Icons players actually had.
- We have fixed an assortment of smaller issues.