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1.0.7 is out and PAX Australia is done! Time for a new weekly event, balance changes, and then generally collapsing into a corner. Read on!

New Troop: Salamander (he burns people)
Some creatures just want to watch the world burn. For the Salamander though, that’s just because he likes to stay toasty warm, and by “toasty warm” we mean “able to melt through rock”. Salamanders can be found in the Pridelands, where they spend most of their lives burrowed into the earth enjoying a nice bit of geothermal energy. Unfortunately once or twice a year, they emerge, looking for a nice roast dinner, though when you think about it, for a Salamander, EVERY dinner is a roast dinner.
Salamander Preview

New Status Effect: Burning
With the urge to burn things comes the need for a Status Effect that reflects that. What makes up burning?
-Deals 3 damage every turn.
-Affects Armor first before dealing damage to Life.
-Can be cleansed.
-Also like poison, it will not kill a troop.

Balance Changes

Webspinner
No Longer gains Magic at levels 4 and 9
Base Damage for her spell has been reduced from 2 to 0, so all her damage comes from her Magic.
Gem creation no longer scales off Magic. Now creates 9 Green Gems.
Damage now scales off of magic.
No surprise here – we all knew Webspinner was extremely powerful.
We played LOTS of Webspinner games over the last few days, and had lots of data to look at from the weekend.
We’ve tried dozens of new Webspinner builds today, and this one feels good… she can still loop, though not nearly as easily, and she CAN still power herself in combination with the right banner and high masteries. You just need to be a little more selective when to user her, but remember, her damage did get a nice buff which scales nicely with all the new bonuses available!

Venoxia
No Longer gains Magic at levels 5, 8, and 13
Now gains magic at level 15
Gem creation no longer scales off Magic. Now creates 10 Green Gems and 10 Blue Gems.
Spell now gives an Attack Buff, which scales off Magic.

Jarl Firemantle
No Longer gains Magic at levels 4 and 7
Gem creation no longer scales off Magic. Now creates 10 Red Gems and 10 Yellow Gems.
Damage now scales off of magic.
Base Spell Damage reduced from 7 to 4

Celestasia
Gem creation no longer scales off Magic. Now creates 11 Gems of chosen Ally’s Mana Color.
Restore Life has been changed to Gain Life and now Scales off Magic.
Base Life Gain restore has been reduced from 10 to 2.
Mana Cost increased from 12 to 14.

Bear Totem
Reduced mana cost from 12 to 9

PVP IconPVP Rewards Reminder
With the PVP reset comes payouts in Souls for your efforts on the battlefield against other players. Remember, you’ll have until the next event to climb as high as you can and earn yourself some souls. Here’s what you can earn at each rank:

  • * Rank 1: 300 Souls
  • * Rank 2: 150 Souls
  • * Rank 3: 80 Souls
  • * Rank 4: 60 Souls
  • * Rank 5: 50 Souls
  • * Rank 6: 40 Souls
  • * Rank 7: 35 Souls
  • * Rank 8: 30 Souls
  • * Rank 9: 25 Souls
  • * Rank 10: 20 Souls
  • * Rank 11: 16 Souls
  • * Rank 12: 12 Souls
  • * Rank 13: 8 Souls
  • * Rank 14: 4 Souls
  • * Rank 15: 0 Souls
Weekly Trophies Leaderboard
Here’s who came out on top of Trophies collected for the week!

Hero Name Trophies Earned
DSK88 689
zweetluck 657
Jessica 628
AliAl 625
Charles 606
FY50022 554
masacruak 548
dhjl 541
Blacky 530
Whooper 519
Dogmanner 510
perfectlyvalid 507
kinkidkiss 483
Exyro 482
shadownadness 480
Rock 471
GeoFruck 461
zyssie 460
Yxsy 453
Zoot 448
Hero Level Leaderboard
Here’s the leading Heroes in level for this week!

Hero Name Level
esslee 856
Chollyz 853
korsden59 810
Dwaalkameel 791
Ania 788
zqxinran 766
volan35 721
Geran 718
Misu 706
Jikova 687
Janius 684
namdal 683
Ljy 001 681
fromthestar 667
MaHo 665
Scorpio0402 665
Patricia 659
senanet 639
outlander 635
Chuckova 613

Level 1000 Hall of Fame

  • *-Mr.Sammy-
  • *dhjl
  • *techn9neee
  • *Krammaster
  • *Jhhyyg
  • *DSK88
  • *And…. no one else…. yet!

Join the Forum!

11 Comments ON " Flame On! "
  • alt_example

    Sirrian November 2, 2015 at 11:34 - Reply

    Quick Note about the card image. That should be reading 7 damage, not 9 damage. Image was captured during testing, before we finalized the balance on him!

  • alt_example

    Shimrra_3 November 2, 2015 at 11:44 - Reply

    Interesting. Makes the super annoying extra turns not scale up via having more gems spawn with 4x buffs, but lets them actually scale with their other effects… I think the numbers might need to be lowered slightly but I’ve got to play with it to really know that.

    I do like the change on Celestasia, always feel stupid when I want to use the move to make gems and it heals for zero. This would apply to other such abilities if I used them.

    (Note: the last balance changes for Sparkgrinder and Sunweaver aren’t reflected in the troop list yet!)

  • alt_example

    LegendMaker November 2, 2015 at 15:14 - Reply

    The new troop looks cool, the new Burn mechanic interesting.

    I’m not excited about the nerfs, but then again there are huge buffs hidden in these balance changes, and both Venoxia & Celestasia are likely to become incredibly powerful in another way, now (in before massive complaints to have them nerfed soon ^^).

    I’m very disappointed about the old weapon offer, though. Will you ever give us a chance to get Sun & Moon at last?

  • alt_example

    Isfan November 2, 2015 at 15:39 - Reply

    I got different PvP rewards for my rank than the ones listed here?

    450 souls, 3 keys, 100 glory, 2500 gold. (rather than the expected 300 souls)

    • alt_example

      DracoMagnus November 2, 2015 at 16:15 - Reply

      The Pvp-Rewards scale with Difficulty as well. The lowest Difficulty used is applied. For you, that probably meant Warlord I bonus…

  • alt_example

    Jainus November 2, 2015 at 16:24 - Reply

    Minor bug spotted – in this week’s kingdom pack – which I have no intention of buying 🙂 Behemoth’s art is of line (on the Steam version, at least)

  • alt_example

    Huxley November 2, 2015 at 17:48 - Reply

    Would it be possible to show the name of the kingdom on the cards again like you used to?
    Thanks.

  • alt_example

    Darkness November 2, 2015 at 17:53 - Reply

    I hate to break it to you guys, but the nerf to Webspinner isn’t working. Sure, you’re no longer able to string endless turns together because of the lower amount of green gems spawned, but you do more damage per cast of “venom weave” so you really don’t need an endless sequence of green gem spawns and venom weave anyway….

    • alt_example

      Jainus November 3, 2015 at 07:08 - Reply

      Darkness – the issue with Webspinner wasn’t the damage, it was the endless turn loop – especially with a few extra magic stat points – the revised version deals more damage, yes, but in same league as other strong AOE, and the change has greatly reduced its chance of getting extra turns. In that sense, the ‘nerf’ (which is a balance change, not a nerf) is working – at least so far. Let’s see what people make of it after a few weeks’ play.

      • alt_example

        Darkness November 4, 2015 at 19:46 - Reply

        Jainus: I strongly disagree that this “nerf” balances Webspinner. IMO Webspinner is actually stronger now. with 9 green gems spawning the chance of an extra turn is still pretty big, and you do twice as much damage with a single cast of venom weave. So you can kill enemy troops quicker now and a few (3-4) casts of venom weave can decimate a team. And then it really doesn’t matter if you can’t string endless extra turns together…

        My webspinner team (hero (sun and moon), goblin shaman, webspinner and venoxia) is actually quicker now than it was before.

  • alt_example

    Pasa November 2, 2015 at 21:25 - Reply

    So WS and Venoxia finally get balaced in the right direction for a change — YEY. Long overdue. 🙂

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