Home > Blog > Patch 1.0.7 Preview Part 2

Not long to go now, as our next preview focuses on Team Bonuses, as well as changes to the way Heroes & Kingdoms work. Read on to learn more!

Team Bonuses

Wow! Where to start? We’ve given the system quite an overhaul, in an attempt to make it easier and more intuitive to understand, while making it less work to switch things around.

First up, we’ve switched mana bonuses from the Home Kingdom to the Banner. We noticed that players would frequently switch home kingdoms when selecting new teams. That’s a pain. Now you can simply associate a banner with each team to give it the correct mana bonus. Also note that all banners have been recolored to clearly show their mana bonus.

What happened to the old banner bonuses? They’re still there, but you don’t need a banner to activate them any more! Now if you can get 2 or more troops from a kingdom together under ANY banner then all the troops in that team will get a bonus. For example, get 2 Adana troops in your team, and you will activate the “Lord of Gears” bonus to get +2 Armor for EVERYBODY. Get 3 or 4 troops from Adana and that bonus goes up!

We added one final piece to the Team Bonus system. You can ALSO gain bonuses by grouping 3 or 4 troops of matching Troop Type (all troops have a troop type in 1.0.7), or by grouping 4 troops with a matching color. And all of these bonuses are displayed clearly in our new bonuses menu, shown below.

Team Bonuses

Oh, and yes, it IS possible to get 4 team bonuses on your group that way!

Hero Menu & Difficulty

The Hero Menu has also received a full makeover. It’s now much clearer to see your Spell Masteries, and some scrolling text will show you exactly how they are composed, with Guild Bonuses, Kingdom Bonuses, etc…

Team Bonuses

But by far the biggest change here is the addition of a DIFFICULTY setting. If you preferred the older more-challenging AI, you can now disable the combo-breaker that made the game easier, and be rewarded with 10-25% extra Gold, XP & Souls for combat. If you’re feeling particularly skilled or daring, you can even adjust the stats of enemies to be higher, for even MORE rewards (and yes that applies to Arena Runs & PvP too).

Team Bonuses

The COLLECTION tab you see there is reserved for the 1.0.8 update. We’ll have more info about that in the coming weeks.


While we were overhauling the bonuses for teams ,we took the opportunity to streamline the whole system of Kingdom Levels and Bonuses too. And before you read any further, DON’T PANIC! Your kingdoms will not lose any levels when you upgrade to 1.0.7. – everything carries over just as it was before.

Team Bonuses

First up, the old Kingdom Leveling system was really confusing for many players. Leveling your troops to gain kingdom levels didn’t make a lot of sense, it restricted us to 8 troops per kingdom, and it meant that some Kingdoms still couldn’t get to level 10. Kingdoms will now level simply by paying gold, which is a whole lot easier to understand for everybody. It’s not cheap to upgrade your Kingdom to level 10, but we think you’ll like the new benefits as you read on! AND remember – as we mentioned above – your existing kingdom levels will NOT be lost when you upgrade to 1.0.7.

Team Bonuses

It wasn’t just the leveling of kingdoms that was confusing though, the bonuses that accumulated from it caused a lot of headaches for many folks, because they only applied when fighting in the Kingdom you’d leveled. That wasn’t always clear, especially in PvP/Invade matches. So now when you level a Kingdom, you get permanent GLOBAL bonuses, to all troops and all battles everywhere. From levels 1-9 that takes the form of Mastery Bonuses for all your battles. And at level 10 you will activate a Global Skill Bonus for all your troops, specific to each kingdom (see Whitehelm below giving +1 Armor). Tribute bonuses apply exactly like before.

Team Bonuses

Finally, a quick word about tributes… Having moved the mana bonus from your Home Kingdom, we have given Home Kingdoms one special final treat. They now have the ability to send Double Tribute when they proc during gold collection. We’ve also re-jigged all the tributes so that every kingdom gives a slightly different mix of Gold, Souls, and Glory! Have fun finding your new home!

Team Bonuses

31 Comments ON " Patch 1.0.7 Preview Part 2 "
  • alt_example

    yavanna07 October 27, 2015 at 08:19 - Reply

    Have 2 questions:

    1 The difficulty bonus will apply to the challenges too?

    2 So, what’s the profit now for leveling troops thet you don’t use? Nothing? then souls will not be important anymore, only gold… I think there should be two ways to level your kingdom…

    • alt_example

      Nimhain October 27, 2015 at 10:15 - Reply

      Yes, difficulty will apply to challenges, and its bonuses will apply to the “normal” battle rewards from challenge battles.

      But difficulty bonuses won’t apply to the souls you gain from challenges as it would be unfair to all the players who have already completed all their challenges.

  • alt_example

    Sirrian October 27, 2015 at 09:55 - Reply

    In the short term, Souls are a little less important than they were (though we found the Scouting feature does lead to using a number of Teams, and with more troop diversity it still requires Souls for them all).

    In the longer term, beyond 1.0.7, we have some plans for souls/troops that will see them equally as important as they are now.

    • alt_example

      yavanna07 October 27, 2015 at 10:16 - Reply

      Thanks for your words, maybe some guild quest payed with souls would be nice!

      And by the way, the leveling troop proccess is boring and slow… adding options to maximize level at one time would solve it, but it just a suggest.

  • alt_example

    mibu October 27, 2015 at 11:09 - Reply

    If i can suggest some changes to the game like :
    # Holidays events! (way dont we have some Halloween quests? maybe a Halloween period kingdom? were instead of skulls you match pumpkins or smth like that/ a few special even onlly Halloween cards?)
    # Major Question way before i gained the last hero Armour (dragon bla bla with bonus % gold etc) i only find players with 200 – 300 max 500 gold when i do invades and before i was finding 1000 – 2000 gold players?? is this the way it works? you farm to get crystals or you buy them and when you equip you’re gear no more than 500 gold players on invade? I believe that is called Scamming players

    • alt_example

      Sirrian October 27, 2015 at 11:23 - Reply

      Hi mibu,

      We’d like to do some more events in future, but we’re a small team, and at the moment our time is split between our weekly troop/weapon releases, and the updates, like 1.0.7, which we’re going to try and get out more frequently in future.

      There’s no reason that getting the Dragon Armor should make you find players worth less gold. We’d certainly never scam anybody like that! I can only guess it might be a run of bad luck on your part.

  • alt_example

    Isfan October 27, 2015 at 13:35 - Reply

    What is the “Combo-Breaker” which made the game easier that is mentioned in this post pertaining to the difficulty?

    For those of us who haven’t been playing long enough to even be aware of a harder AI, I’m curious what this feature entails and will bring.

    • alt_example

      Sirrian October 27, 2015 at 13:58 - Reply

      In version 1.0.5 and earlier, all gem drops were totally random… the AI and the human both had an equal chance of lucky drops – cases where gems drop in to set up or activate good skull matches or 4-of-a-kind matches.

      Unfortunately, a lot of players felt that the AI was cheating (for the record it definitely wasn’t). It’s an unfortunate way that our brains are wired so that negative events are remembered more clearly than positive ones – it’s called “recall bias”.

      We implemented a “combo-breaker”, something that detected if the AI player was about to get a lucky drop, and if you (as a human player) hadn’t had a bunch of luck yourself, then it altered the gems dropping in to disadvantage the AI player.

      The complaints have mostly stopped since then, but we know some players enjoy the tension of a more-evenly-matched contest, so we’ve disabled the combo-breaker in all difficulties above normal in 1.0.7.

      • alt_example

        pell October 27, 2015 at 19:10 - Reply

        Didn’t the combo breaker system affect the player too? I thought I remember reading that drops were altered so that players wouldn’t get the huge cascades, just like the AI.

        If that’s the case, would upping the difficulty give the opportunity to get way more treasure maps due to the cascade potential?

        • alt_example

          Jainus October 28, 2015 at 05:19 - Reply

          Hey former-guild-mate Pell! Nope, the combo breaker code only affects the enemy – the player can still get lucky/weird drops – I see a lot after using exploders (which I use a lot!)

  • alt_example

    Esox October 27, 2015 at 17:10 - Reply

    It looks like an exciting upgrade. I am looking forward to home kingdom hitting level 10 not being based on the randomness of troop pulls. I’m also looking at how many more complexities and bonuses for different troop combinations.

  • alt_example

    Machiknight October 27, 2015 at 19:28 - Reply

    Is there anyway we could get the cost leveling cities so the guilds can start planning?

    • alt_example

      Jainus October 28, 2015 at 05:22 - Reply

      As the update is (we all hope) only a week away, just sit on some gold for a bit… And pay over to the guild once the update is here and planning can be done… I’m sure guildmasters won’t mind if gold contributions drop awhile – everyone is in much the same boat…

  • alt_example

    Deamon Rex October 27, 2015 at 19:33 - Reply

    I was wondering if you guys could give us a date for 1.0.7 and if if you reconsider extending events back to a tow week period like it used to be so players can get more glory during the events???

  • alt_example

    temmie143 October 27, 2015 at 20:22 - Reply

    Under the Kingdoms section above, it says, ” They now have the ability to send Double Tribute when they proc during gold collection”.

    What does the word “proc” mean? or was that a typo meaning processed?

  • alt_example

    Machiknight October 27, 2015 at 20:35 - Reply

    “proc” is kind of computer slang for “process” meaning, “the event triggers”.

  • alt_example

    Namour October 28, 2015 at 05:41 - Reply

    Props to being able to opt for various difficulty levels. Will be interesting to see how these play out.

    The changes to Kingdom leveling make souls pretty much useless, and seriously depreciates the value of Celestial Armour and the Arena. Expect to see everyone wearing Dragon Armour post patch 1.0.7 and a lot less activity in the Arena.

    – Develop an ‘Advanced Arena’ with options to choose from Level 15 epic & legendary characters.
    – If someone retreats from battle (or closes the game) – it should still register as a loss and better benefits should go to the defender. If it’s caused by network/connectivity issues…bad-luck.
    – Difficulty should increase as you go through the PVP levels.
    – Once people have accrued Celestial/Dragon Armour…there is little reason to play maps. Suggest you allow an option whereby you can use 10 maps and the rewards shift down a level or two (such that magic keys can come from green chests, rather than vaults)

    – Multiple-Tribute mechanism & Legendary character frequency both seem to have seriously dropped since 2 weeks ago (18th/19th Oct). I thought I’d give it some time to overcome a tough patch…but I think the run of luck has gone on too long for it to be random.

  • alt_example

    Sirrian October 28, 2015 at 06:04 - Reply

    Hi Namour, we haven’t changed anything involving the frequency of Tributes or Legendary Character frequency for months and months. Must just be a bad run of luck, I’m sorry to say.

  • alt_example

    Isfan October 28, 2015 at 13:57 - Reply

    Will there be a variety of penalties of handicaps we can take to increase the rewards of the battles?

    In addition to stronger monsters or disabling Combo-break, would we be rewarded at all for disabling things like the Move-hint? (Mostly used for finding 4/5-matches and skulls that are overlooked, rather than the one 3-match left on the board that is hard to find.)

    Seems like there could be lots of options for how to make the game more challenging (and interesting) for players in exchange for slight rewards increases. Maybe an option to give the opponent the first turn? Or let opponent’s troops start with % mana filled?

  • alt_example

    Joe October 29, 2015 at 00:26 - Reply

    Can there be a limit on how many extra turns at random per turn ?? .I Some might not like this so could it be game option!! So make like a menu of game types like endless raid with rules for extra turns, extra turns rules on story n pvp are unlimited…. extra turns on endless raid there are four 4 extra turn limit for endless raid options give us some options here you guy have a great game SORA_17 my character ….better chat options too n friends list add facebook too..anyhow good game havent spent money yet because i think it needs more features but i play hour in tho

  • alt_example

    Czewy October 29, 2015 at 01:00 - Reply

    What happened to being able to zoom in or out on the map? I prefer to zoom out to see more of the map at once. The zoomed in map makes my eyes go wonky looking at it.

  • alt_example

    Huxley October 29, 2015 at 01:26 - Reply

    Can’t seem to get this to work. I load the game, it says that it must be updated. I go to the iOS update page and there is no update for Gems of War. I continue going around in a circle, touching on play, etc., etc….
    Where is the update? I’m on an iPad 4. No problems at all with this until now. I have a lot of time and money invested in this game and I love it. Please help. Thanks.

  • alt_example

    Laura Walker October 29, 2015 at 01:43 - Reply

    I’m having the same problem. can’t find the update for IPad. does anyone know where it Is?

  • alt_example

    ShibFate October 29, 2015 at 01:48 - Reply

    Guys the iOS update is so far only available in Australia and New Zealand… Android and the rest of the world have to wait and there hasn’t been a definite time given.

  • alt_example

    Janeen October 29, 2015 at 04:43 - Reply

    That stinks!! I am having the same issue with my iPad as well. Any idea on the time frame for the update availability for the rest of us? Days?Weeks? I’m bummed:(

  • alt_example

    skvor October 29, 2015 at 14:01 - Reply

    In my opinion, the old design was much better, the new maps look too bright.
    Otherwise I enjoyed it.

  • alt_example

    Janeen October 30, 2015 at 05:08 - Reply

    Anyone else having issues with the app crashing? I’m trying to play on my iPad 4.0, downloaded the new update, and it keeps crashing on me. What gives?

  • alt_example

    Uzume October 30, 2015 at 19:07 - Reply


    I don’t seem to be able to change my hero weapon since the upgrade. I’m playing on my phone and I can see all the weapons, click on them etc but the same one remains linked to my hero. Any ideas? I also had a treasure map and now can’t find it. Thanks for your help.

    • alt_example

      phoen October 31, 2015 at 03:23 - Reply

      drag weapon to Your hero tab in Team window.

  • alt_example

    phoen October 31, 2015 at 01:10 - Reply

    No more mana bonus (+1 or +2) in Arena?

  • alt_example

    Discopatrol January 9, 2016 at 03:17 - Reply

    So does it matter what your home kingdom is if all the bonuses are global?

    Other than the extra gold bonuses for completing missions.

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