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Hi Adventurers!

We’ve been reading through all your feedback since we updated Shadow Dragon yesterday, with a new focus on True Damage. In our mind, Shadow Dragon was really missing something that linked back to the imagery its name conjured up. In redesigning the Evernight spell, we hoped to deliver a sense of turning daylight to dusk, and sudden violent strikes against your enemies in the darkness. It’s important for us that a player can have a good sense of what a troop might do, whether that’s from names, imagery, or anything else.

But with all the feedback we’ve read, it’s become apparent Shadow Dragon is very closely associated with its Poison ability. Today we’re rolling out a further change to Shadow Dragon that restores its Poison ability, and reduces its Mana cost a smidge. Let us know what you think of the new design after you have had a chance to play with it!

As always, feedback from players is so intricately linked to keeping Gems of War a great game, so keep it coming!

Shadow Dragon Updated

16 Comments ON " Shadow Dragon Updates "
  • alt_example

    CDNDragonfly July 7, 2015 at 05:29 - Reply

    Sadly, I do not possess The Shadow Dragon. >_< However, I do cringe a bit when I see it on someone's roster. That said, thanks to the new weapon Order and Chaos, was able to dispatch it rather quickly before it had the opportunity to estimate my troops! Lucky me it was one of the last two troops on their team! 😛

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    Fifth July 7, 2015 at 05:59 - Reply

    So what’s the deal with ninja-increasing cost of the Hobgoblin? (9->11). Nothing in patch notes, nothing in the news (unless I’m blind, which is possible).

    tl:dr – Not cool.

    • alt_example

      Fifth July 7, 2015 at 17:04 - Reply

      Thank you for the quick reply Crowded 🙂 I wasn’t around to see it until now. Now that I re-read my own comment, it does seem a bit negative – that wasn’t intended. Hobgoblin had it coming and I think 11 mana is a nice balance for it.

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    CrowdedWorlds July 7, 2015 at 06:08 - Reply

    Hi Fifth, that was my bad as I just flat out missed it from the blog. Wasn’t an intentional ninja, but will add it now.

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    Banezilla July 7, 2015 at 06:22 - Reply

    thank you, thank you , thank you, you guys rock

  • alt_example

    MarkusLazardakus July 7, 2015 at 06:23 - Reply

    Since people are most likely trying to get their pvp ranks back up at the moment, I’ll sum up an earlier post for those who would benefit from it.

    FMU – From My Understanding;

    * Don’t expect a [ ! ] to appear and pulse on the top right of the Defend Button on the lower portion of the main menu screen to indicate Defending Opportunities are listed – instead, it will appear on the Invade Button.

    * You get bonus rewards after so many victories as a result of Defending, which returns to 0 after every 60th Victory – on top of the Souls and Gold you would have ordinarily received through Invading, leaving little reason to choose Invading over Defending, with the only downside being you can’t [ Try Another ] [ Costs 10 Gold ] when looking at who’s listed in the Defend Menu.

    * You can only have 3 matches lined up at any given time in the Defend Menu – no more will be added or saved for future completion, and you will only continue to receive more once you’ve made room.

  • alt_example

    Jason Ashcroft July 7, 2015 at 07:16 - Reply

    I don’t think it’s a good idea to change back a card as soon as enough players are crying about it. What people will learn from this is: “The one who cries the most, gets what he wants.” That’s a very common behavior during kindergarten which usually stops as soons as kids see that it doesn’t get them anywhere.

    For all those who ‘hated’ the first change (and obviously haven’t yet made it through kindergarten): Go make your own game and add as many dragons and shadows and poison as you wish. But for heaven’s sake, leave the devs room for changes. There’s plenty of other cards you can choose from, if a card doesn’t seem fit for you anymore.

  • alt_example

    Ap0str0phe July 7, 2015 at 14:36 - Reply

    Thank you devs! Nobody was crying, just giving feedback. This proves to me (although it’s already been proven many times) that you listen to us and want to work with us to make the game as fun and enjoyable as possible! Thank you again!

  • alt_example

    Eyris6 July 7, 2015 at 15:43 - Reply

    Glad to see the change. I’d have been happy to see him just go back to the previous state, but I suspect this is fine too.

    I also think this feedback was good. This wasn’t an overpowered card getting nerfed, and people whining about it. This was a well-balanced card getting a side-grade (at best) and people going “huh?” about it. After the previous round of tweaks I think Shadow Dragon was in a good place: well balanced, and with good synergy with other true damage units (and Scale Guard). A dragon that does true damage boosted by a mana change is also a cool idea, but there was no need to change an existing, already good, unit to make that idea; personally, I think it’d be nice to see another epic-level dragon to give Emperina some company, for example.

    Anyway, I’ll have to revist my Shadow Dragon teams now that he’s back to mostly his old self.

  • alt_example

    Tacet July 7, 2015 at 20:07 - Reply

    I love the new Shadow Dragon! But, I feel as if it may be just a bit tooooo broken when something like this is a viable strong team. http://steamcommunity.com/sharedfiles/filedetails/?id=477201729

    • alt_example

      utfanx2 July 8, 2015 at 08:12 - Reply

      Thanks Tacet; now I have to change all of my disenchant limits again from 2 to 3.

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    Metal July 10, 2015 at 22:59 - Reply

    That’s great I use shadow dragon with crimson bat Gorgotha and yarl and it’s amazing thank you developers for changing it back love <3

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