Update 8.5 Patch Notes

We have made several improvements to the opening 3 battles of the game, to improve how the puzzle game basics are introduced to new players.
  • The opening 3 battles (The Stranger, The Knight, and The Dragon) now have short interactive tutorials that will walk players through the key parts of the puzzle game.
  • We have also given the hub for the opening 3 battles a visual update.
  • When a player starts a battle, it will run through the conversation and then will load new players directly into the battle.
  • The load menu for each battle, will display what will be taught in that battle.
    • (Similar to the previous Pre-Battle menus).
  • We have changed what parts of the puzzle game are taught in each battle:
    • The Stranger: Matching Skulls, and Dealing Skull damage
    • The Knight: Matching Mana, Casting Spells, Enemy Turns
    • The Dragon: Matching 4-Of-A-Kind, Revisiting Spell Casting
  • At the end of the Stranger battle, New Players will now get the troop – Eleanor
  • At the end of the Knight battle, New Players will now get the new troop – Prisoner Luther
  • We have also given the Hero Creation menu a visual update.
  • We have updated Eleanor’s spell so it is more useful in general gameplay
    • Her spell now lets players choose a Colored Gem, and will destroy several Gems of that Color.

Please Note: Prisoner Luther will be going into chests for all Players with Weekly Reset.


We have a new Achievement for this update:
  • Enchantée: Destroy 100 Enchanted Gems.


  • We have changed the Landing Menu of the game when players load the game after a fresh install.
    • Improved clarity of Buttons for New Players and Returning Players
    • Improved clarity of Settings button in the bottom right corner of the menu
    • New Background splash image


  • We have fixed an issue where an Immortal would be removed from the team if they didn’t match the Region restriction (even though the Immortal is from that Region).
  • We have made some improvements to Xbox behaviour with how it interacts with the Shop to address the performance issues that some players were seeing.
  • We have fixed a visual issue in Guild Wars, where the bonus morale from Leaderboard was not being included in the Morale Bonus section (Blue text) on the Guild Wars Reward menu.
  • We have fixed an issue where Monoliths were incorrectly applying to some Guild War Battles.
  • We have fixed an issue where the Guild Keep Defense Bonus was not applying to Troops that were transformed or summoned on the defending team.
  • We have fixed an issue in Guild Wars where a Guild could face the same Enemy Guild more than once during a single event.
  • We have made some improvements to Guild Wars to optimize performance.
  • We have fixed an assortment of smaller issues.