Patch Notes: 1.0.2 a (Updated!)
We've used our elite ninja skills to hotfix a bunch of adjustments to troops. For the most part, we intend to hold nerfs and buffs until we're doing a new patch AND we intend to keep changes to a minimum. In this case
Event: Tangled Web
Our apologies to all the arachnophobes out there, but it's time to hit the spider-infested forests of Zhul'Kari. This will be the last event where you get to keep your PvP rank. Since we just released worldwide last Thursday, the idea
Released on Steam
We are finally live on Steam. Actually we were out on Steam yesterday, but we got so overwhelmed with new people jumping into the game, that we've only just had time to post this! Don't forget that you can play on iOS and
Worldwide Release: iOS
Get your puzzle on, and start levelling those Lamias! The iOS version should be going live for worldwide release any time now. We've put extra hamsters to work, running the servers, with the finest hamster-feed we could find to sustain them, so we hope
Patch Notes: 1.0.2
GAMEPLAY Facebook Integration You can now post your achievements to Facebook whenever you want. You will find the Facebook link button on the Options Menu. Turn Off Puzzle Hints You now have an option in the Options Menu to turn off the flashing puzzle
Event: Mechanical Mayhem
It's time to crank up the Cannons, and turn on the Turrets, with a new event. We have some pretty cool plans for coming events, but for now, while we're in soft launch in Australia/New Zealand, we're keeping it simple. Here's what
Broken Battle Event Extended until Nov. 10th
Since it's our first week, and many players just joined on the weekend (during PAX), we're going to extend our first weekly event for another 7 days. This should give anybody who is keen some extra time to earn enough Glory from PvP
PAX Aus 2014. Wow!
PAX Aus 2014 is over, and it was magnificent. Gems of War had a fantastic reception. We met lots of old friends, and made plenty of new ones too. To everybody who stopped by and said hi, thank you all so