5.0 Update
Campaigns are seasonal content that last for 10 weeks, and will run alongside our weekly events. Campaigns will be used to tell a story that players can follow as the Campaign progresses. Campaigns have 3 systems (more
4.9 Update
Daily Deals have been added to the Offers menu, replacing the Bundles section. Bundles will continue to be available in the Weekly Event Tab in the Shop. (They haven't been removed). Daily Deals will contain 3 different
4.8 Update
With Invasion and Raid Bosses reaching a point where all Kingdoms and Troop Types have had a turn, we’ve looked to what’s next for Live Events and how will this affect Gems of War going forward. We have implemented a
4.8 Update
With Invasion and Raid Bosses reaching a point where all Kingdoms and Troop Types have had a turn, we’ve looked to what’s next for Live Events and how will this affect Gems of War going forward. We have implemented a
4.7.5 Update
We have added a new type of Adventure Task: Special Adventures. These Special Adventures tasks are custom Adventures that we can create for special events (such as Easter, Halloween, Luther’s Birthday, etc.) When they appear, they will
4.7 Update
We have introduced 6 new Guild tasks, Epic Guild tasks. These Epic Guild tasks are separate from the existing Guild tasks, and will not be replacing them. Epic tasks will cost more than the base Guild Tasks, and
4.6.5 Update
We have a smaller update with several Quality of Life changes to the game. * The last copy of a Troop can no longer be disenchanted. (No more accidentally disenchanting everything). * Players will now receive a warning if they
4.6 Update
New Explore Explore has been reworked with a new system. Explore will still remain the most efficient method for getting Traitstones, and while there is no nerf to Traitstone farming, end-game Players can optimize it a tiny bit further with the
4.5 Update
Kingdom Progression Previously Kingdoms would unlock by level which had several unfortunate side effects for new players. To address these issues, we have changed how Kingdom Progress works. * Rather than becoming available when your Hero reaches a certain level, Kingdoms will
4.2.5, 4.3 + 4.3.5 Patch Notes (Nintendo Switch)
Hero Classes on Teams * Hero Class change Gem cost has now been removed * Players are now able to set a Hero Class to each team * Hero Classes can now be managed from the Troop/ Collectible menu * Class wins (for unlocking